Can you see with what you hear?
Can you see with what you hear?
Can you see with what you hear?
An AR-powered navigation app designed for partially impaired users, where voice replaces visuals, and awareness becomes design.
An AR-powered navigation app designed for partially impaired users, where voice replaces visuals, and awareness becomes design.
An AR-powered navigation app designed for partially impaired users, where voice replaces visuals, and awareness becomes design.



Year
Year
2023
2023
client
client
THEIA
THEIA
Category
Category
Mobile Application
Mobile Application
Essence
Essence
Essence
Theia was designed for partially impaired users who move through the world with sound first. The phone’s camera reads the scene and returns spoken cues that feel timely and clear. AR marks points of interest. Voice becomes the primary control. The user can ask questions, request directions, and get safety prompts without hunting for buttons.
The interface reduces effort. High contrast themes, large targets, gentle haptics, and minimal copy keep attention on the path ahead. The goal was not to decorate accessibility but to make it native to the experience.
Theia was designed for partially impaired users who move through the world with sound first. The phone’s camera reads the scene and returns spoken cues that feel timely and clear. AR marks points of interest. Voice becomes the primary control. The user can ask questions, request directions, and get safety prompts without hunting for buttons.
The interface reduces effort. High contrast themes, large targets, gentle haptics, and minimal copy keep attention on the path ahead. The goal was not to decorate accessibility but to make it native to the experience.
Theia was designed for partially impaired users who move through the world with sound first. The phone’s camera reads the scene and returns spoken cues that feel timely and clear. AR marks points of interest. Voice becomes the primary control. The user can ask questions, request directions, and get safety prompts without hunting for buttons.
The interface reduces effort. High contrast themes, large targets, gentle haptics, and minimal copy keep attention on the path ahead. The goal was not to decorate accessibility but to make it native to the experience.



Voice as the Interface
Voice as the Interface
Voice as the Interface
Finding the way by listening first.
Finding the way by listening first.
Finding the way by listening first.
Navigation works like a dialogue. The camera observes what is in front. Theia responds with guidance, identifies objects, and sets expectations for what comes next. Stairs, crowded zones, elevators, and preferred routes are surfaced through spoken cues and simple on-screen states. AR hotspots reveal detail when needed, never more.
The system adapts to preference. Users choose visual themes, set comfort options, and move at their own pace. It feels less like using an app and more like traveling with a companion who knows the space.
Navigation works like a dialogue. The camera observes what is in front. Theia responds with guidance, identifies objects, and sets expectations for what comes next. Stairs, crowded zones, elevators, and preferred routes are surfaced through spoken cues and simple on-screen states. AR hotspots reveal detail when needed, never more.
The system adapts to preference. Users choose visual themes, set comfort options, and move at their own pace. It feels less like using an app and more like traveling with a companion who knows the space.
Navigation works like a dialogue. The camera observes what is in front. Theia responds with guidance, identifies objects, and sets expectations for what comes next. Stairs, crowded zones, elevators, and preferred routes are surfaced through spoken cues and simple on-screen states. AR hotspots reveal detail when needed, never more.
The system adapts to preference. Users choose visual themes, set comfort options, and move at their own pace. It feels less like using an app and more like traveling with a companion who knows the space.
An experience where sound became guidance, where technology learned awareness, and movement felt like freedom again.
An experience where sound became guidance, where technology learned awareness, and movement felt like freedom again.
An experience where sound became guidance, where technology learned awareness, and movement felt like freedom again.
Engineering Tomorrow, Without Compromising Today
We Grow With People Who Want to Grow. From early MVPs to product pivots to full-scale SaaS
experience.
experience.
experience.
experience.
experience.
The Art of Undeniable Experience
We partner with bold thinkers to design and deliver systems that last. Not just usable — loveable.
Not just fast — foundational.
Engineering Tomorrow, Without Compromising Today
We Grow With People Who Want to Grow. From early MVPs to product pivots to full-scale SaaS
experience.
experience.
experience.
experience.
experience.
The Art of Undeniable Experience
We partner with bold thinkers to design and deliver systems that last. Not just usable — loveable.
Not just fast — foundational.
Engineering Tomorrow, Without Compromising Today
We Grow With People Who Want to Grow. From early MVPs to product pivots to full-scale SaaS
experience.
experience.
experience.
experience.
experience.
The Art of Undeniable Experience
We partner with bold thinkers to design and deliver systems that last. Not just usable — loveable.
Not just fast — foundational.